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BEBOBLAST

BEBOBLAST

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Devlog

  • BEBOBLAST 2.0.1: The Tony Grayson-proof patch
    January 16, 2023 by defnotreal_
    Well... looks like we weren't quite done yet! A little while ago, the ANTONBLAST development team finally got around to playing the submissions for ANTONJAM 3, and during their playthrough of BEBOBLAS... Continue reading
  • BEBOBLAST 2.0: The final blast!
    January 07, 2023 by defnotreal_
    Happy new year, everyone! It's been three months since the end of ANTONJAM 3, and as such, the release of BEBOBLAST! While we do admit the final product left a lot to be desired, we're all still very... Continue reading
  • Hell nah they done sent another patch
    October 11, 2022 by defnotreal_
    Hello everyone! Tonight, I am happy to release Beboblast v1.1, which contains a multitude of bug fixes and QOL updates! Below is a list of everything new to this update: Changed Bebo's max HP from 4 t... Continue reading
  • GRAAAAAHHH WE FIXED OUR GAME!!!!!!!!
    October 10, 2022 by defnotreal_
    Unless I missed something completely out-of-pocket, we've fixed all the known bugs from the last two builds, as well as added a sprite we didn't add at first due to time constraints. Have fun! - defno... Continue reading
  • First small bugfix
    October 10, 2022 by defnotreal_
    We fixed a bug that crashed the game when pausing, but expect another patch tonight! - defnotreal_... Continue reading
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